//
//  PlayerObject.h
//  Agility
//
//  Created by Dominique d'Argent on 16.03.11.
//  Copyright 2011 Nicky Nubbel. All rights reserved.
//

#import <Foundation/Foundation.h>
#import "GameObject.h"

//
// PlayerObject
//
// This is the object controlled by the player.
//
@interface PlayerObject : GameObject {
    
}

+ (void)spawnPlayer;

@end
